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Fran bow nintendo switch8/12/2023 “And also, with so much bad stuff happening, you kind of start liking laughing at dark stuff, black humor.” “That my humorous part didn’t die on the way is something for which I am thankful,” she said. She is sarcastic but still avails herself of childlike indulgences, much like Figueroa herself. Fran herself is acerbic and witty, which cuts the sharp edges of this otherwise depressing narrative. The mental patients (who are the same age as Fran) are in denial, and the adults are boringly complicit in keeping them imprisoned.īut the game is not without a certain humor, either. The world is not a drab place filled with bored and frightened people, but a dark place, looming with spirits, monsters, and death. They are ridiculously, unrepentantly gory, and it is in these visions that truth is revealed to Fran. Indeed, one of Fran Bow’s more horrific elements are the delusions she suffers whenever she takes some form of anti-psychotic medication. It is the sort of warped story – parentless child goes in search of meaning with an anthropomorphized animal – that could be the stuff of Disney, if it weren’t so caked with blood. The game is a mixture of dark humor and just darkness. Though the game is based loosely on Figueroa’s experiences, she admits freely that she experienced a lot of family problems and “many visits” to a mental hospital as a child. The demo – available online at the KillMonday site – deals with the prologue of Fran’s pre-psychiatric ward life and her attempt to escape so that she may come to find her only living relative, an aunt named Grace. She has violent, recurring visions about the death of her parents, and her only wish is to get out and see both her aunt and her cat, Mr. In the game, players take on the role of Fran Bow, an orphaned ten year old being held indefinitely, it seems, at a mental hospital. “And it felt natural to mix it with all my fantasies from when I was a child.” “It is a compilation of things that I have been through in my life, good and bad,” Figueroa said via Skype. (She has lived in Sweden since she was 17.)Īlthough the game deals with weird and fantastical elements, Fran Bow is, at its center, an autobiographical experience. It stretches back over a decade, to writer / artist Figueroa’s childhood in Chile. Blake Braddy, development for point-and-click adventure horror game Fran Bow began not with the first sketches of its main character or even back in August of 2012, when Natalia Figueroa and collaborator Isak Martinson – who is also her husband – came together to work on the game.
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